December 9th, 2016 at 12:00

Lecture 7: Terrain, Grass, and Particles

In the seventh and last lecture of the course we covered the basics of creating and manipulating terrain in Unity. Additionally we looked at how to create and implement particles.

We saw how to transform a plane using the brushes in Unity’s terrain component, raising, lowering, and sculptig detail to create a ground for our scenes. Alternatively, we can use a heightmap to create a realistic looking landscape, or even a replica of a real-world environment. Next to being shaped, terrains can be painted using multiple, tiling textures that allow us to create detailed textures with low memory usage. Additionally we can ‘paint’ geometry like grass, which also allows us to use some built-in simulation effects like wind.

Secondly, we experimented with particles and saw how changing the settings on a single particle system can give widely different results.

For more information about the topics in this lecture, check out the following links: